viscous curses

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
laenan
vesper-of-roses

Leaving D&D: Things to Watch Out For

This is gonna sound nutty, but I have experience in two wildly separate areas of my life that I am going to connect together for the sake of helping folks who are currently thinking about dropping D&D with the leaked OGL 1.1 shenanigan, so please bear with me.

Okay, so basically, in pagan and heathen circles, there's this phenomenon a lot of us refer to as "Latent Christianity" where, even if you've forsworn Christianity and might even have replaced it with another faith, there's this tendency where you bring all this emotional, spiritual, and cultural baggage from being raised in a predominantly Christian environment that bleeds into your worldview and everyday approach to life. things like believing any crime, no matter how small, stains your ability to be a "good person;" or a strong desire to abstain from sex until you're married in the interest of keeping yourself "pure;" or even something as widely recognizable as a secret, lingering fear of going to hell for being "wrong" even if you don't necessarily believe in hell. This stuff can be deeply ingrained into your brain and it can take years of deprogramming before you can truly learn to let those kinds of beliefs go.

In the same vein, there's this tendency to view TTRPGs in a similar light: through the cultural lens of Dungeons and Dragons, a sort of "Latent D&D" if you will. If you've only ever played one game and have spent years doing so, there are going to be a lot of assumptions you take as a given that simply don't apply to a lot of RPGs, and these assumptions can bleed into your approach to game design or even reading and playing other existing games.

I've seen and experienced this firsthand: I've heard people say things like "XP systems aren't my thing" even though they've only ever played D&D and haven't experienced what another XP system feels like, or "I don't like combat, it's too slow" when other games don't even differentiate combat from regular gameplay and fights are smooth, fast, or might not even be a main draw of the system.

So, in the interest of helping people understand what biases they might be carrying over from D&D into the wide-open world of TTRPGs, I have a list of things you should think about when approaching other games (or even writing your own), titled: "Things I Wish I Knew About Before Trying Other Games":

  1. Adversarial GM'ing: The idea that when you play an RPG, the players and Game Master are inherently at odds with each other and serve as each other's opposition, and that "making the DM/Players cry" should be a goal of the game. Many games stress the GM as being a supplementary role or someone who should be "rooting for" the players, and lots of games don't even need to have a GM at all.
  2. Roll Dice To Make Stuff Happen: The idea that any situation must map to a specific skill and must be rolled to see if something happens, instead of simply allowing that something to happen on its own or only rolling dice when specific criteria or triggers are met. Most games don't have an exhaustive list of possible skills or require dice rolls to decide every small even that happens.
  3. Massive Tome of Rules: The idea that all RPGs have or should have a metric shit-ton of rules for every situation, and that rulebooks are all these thick, ponderous tomes that need to be sifted or flipped through to understand/play the game. Most RPGs have significantly smaller page counts than D&D and don't require rules for every possible situation you come across: You'll find lots of books and zines that are less than 200 pages long for the whole game.
  4. Not Enough Time or Money: The idea that all RPGs cost the same amount of time, money, and brainpower to invest in as D&D. This goes hand-in-hand with the above point, but TTRPGs in general are not an expensive hobby to get into: D&D is. Most games are self-contained in a single book that costs less than the 5e PHB, and can be quickly read through for a refresher if you put it away and pick it up later. There is no need to memorize the entire ruleset, and if there is, it's small enough to where it's not a huge investment to do so. There are also loads of free and cheap games on itch.io that you can check out.
  5. Miniature Wargame Simulator 5000: The idea that all RPGs have granular combat and assume you're using a battle grid. D&D is actually very unique in this regard: The idea that you need a tabletop representation of the battlefield is actually a carryover from earlier editions being spin-offs of wargames. Plenty of RPGs don't have structured combat, and those that do have much more loose interpretations of the action that give it a cinematic feel and rely more heavily on theater of the mind.
  6. Grand Sprawling Epic Syndrome: The idea that RPG sessions should be at least 3-4 hours long, and that campaigns should always be sprawling, big-ass epics that span several years worth of story. If you can do this, and like to, then that's awesome! But not everyone has time or a steady schedule to commit to this. Most games are centered around short-form play such as one-shots or campaigns that only last a few sessions. Many have advancement systems that can be maxed out within a handful of games. In addition, lots of games only need 2-3 hours to play a single session, and, with rules that are more focused on narrative rather than keeping track of every possible combat scenario (see number 5), you can actually accomplish a lot more story-wise in a shorter amount of time.
  7. Dice Goblin Crack: The idea that all games need to use the full set of polyhedral dice. There's nothing wrong with using lots of cool dice: I love them! But most games usually commit to one or two die shapes for the sake of convenience. Lots of games only use d6s or d10s to work its mechanics. Plenty of games don't even use dice at all! Some use playing cards, tokens, or other tools to resolve conflict and keep track of resources. You don't need a big bag of dice to play most RPGs.
  8. Nobody Plays This Game!: The idea that D&D is the only game with a dedicated community and that you will struggle to find people to play/run it with you. Lots of places online exist to talk about other games if you look for them! Forums, subreddits, twitter and facebook groups, etc., all are really good places to find people willing to talk about and play these games, though, admittedly, this is more true for games that are more well-known like Blades in the Dark or Mork Borg. Also, part of the effort comes from you! One way I got more people talking about different games was to introduce them to my group and offer to run it for them so we could all try it out. Physically bringing the game to your group can start a conversation about them!

So this is really only scratching the surface of what to look out for, but I hope this helps some folks!

strangerays
wingedprincessheart

ok some days being visibly homo is the most wonderful thing in the world. an old woman walking her dog stopped to say hello to me and I asked if i could say hi to her dog. she seemed really excited and told me "his name is rupert brooke. i named him after a gay poet from the era of the first world war. he had red hair just like my dogs fur". then she leans in and whispers like she's divulging some great secret and says "i don't usually tell people about the gay part"

littlemousling

I’ve told this one before, but: I was in a long-distance relationship in 2010. One time, after flying back into Toronto, I got a cab to my apartment. The cab driver, who was a recent Pakistani immigrant, asked where I had been travelling.

And I had to think about my safety as a passenger and a woman, but I decided to just tell him: “I was visiting my girlfriend in New York.” And he went quiet, and I was briefly terrified, and then he said, “It’s good here in Canada, for people like us.” AND THEN I FUCKING CRIED OBVIOUSLY.

It’s good to be visibly or openly queer, when you can be. There are so many more of us out there than you ever realize otherwise.

lesbian-apple-yogurt
fourteenfifteen

i love you sober friendly spaces i love you restaurants w mocktails on the menu i love you social events not hosted at bars i love you bringing non-alcoholic drinks to parties i love you shamelessly being sober so people know it’s accepted i love you not making fun of ppl who don’t drink i love you still inviting people who don’t drink to social events where ppl are drinking if u know they’re comfortable w it i love you normalizing not drinking

kitcapt
chaos-caverns

shout out to people who's family isnt entirely bad or entirely good, but something in between and you dont know how to feel about them. you feel angry but you also feel guilty, because you know they genuinely love and care about you, but sometimes they show it in a way you know its not okay. your feelings are valid, your anger and sadness and grief are valid, and you dont have to prove this to no one. bigger shout out to those with memory issues who know something isnt right but can't recall all of the bad events, only the feelings, which only increases the guilt.